SKYY / Services

Game & Interactive Audio

Sound shaped for your game world and development process

We collaborate with audio teams, producers and developers to create music and sound around the game world, gameplay and release goals, with clear plans for asset delivery and use.

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Game audio concept: an interactive environment with layered sound.

01 / Scope

How we can help

Music, sound design, recording, mixing and technical audio can be commissioned individually or combined within one production scope.

Game Music

Music for themes, environments and combat, with loop structures, stems and alternate versions prepared for their intended use.

Themes / Environments and combat / Loops and stems

Sound Design

Sound effects for characters, abilities, environments and interfaces. We establish a consistent direction for each part of the game and align reviews and deliveries with development milestones.

Characters and abilities / Environments / Interfaces

Recording & Mixing

Music recording, editing and mixing, with immersive audio production in agreed formats where the project requires it.

Music recording / Post-production mixing / Immersive audio

Interactive & Technical Audio

We design how sound responds to states, parameters and gameplay changes. Work may include interaction design, middleware projects, and event and parameter configurations within the agreed scope.

Interaction design / Middleware / Technical collaboration

02 / Collaboration

A clear starting point

A project can start with a group of characters, a single environment or a set of interface sounds, or combine music, sound effects and post-production around a release milestone.

  1. Define the Requirements

    Confirm the game world, desired style, asset list and release milestones.

  2. Approve the Samples

    Use initial samples to agree on the style, formats and practical requirements.

  3. Produce in Stages

    Create and review each group of assets, iterating in step with development.

  4. Deliver for the Release

    Check assets, naming and versions, then hand over the agreed deliverables.

Roles & responsibilities

Technical audio projects define responsibilities for engine code, trigger integration and validation on target devices. Ongoing production is planned around agreed capacity, review schedules and responsibilities.

03 / Deliverables

Defined for your project

Content production and technical audio can be commissioned separately. Each engagement begins with an agreed asset list, technical scope and acceptance process.

Music & Sound Effects

Audio assets based on the project list, with formats, naming conventions, versions, loops and stem requirements agreed in advance.

Recordings & Mixes

The agreed recordings, mixes or immersive versions. Editable project files and usage rights are specified as part of the scope.

Technical Audio Projects

Middleware projects and event and parameter configurations within the agreed scope, with clear integration and handover requirements for the development team.

05 / Contact

Discuss
a project

Tell us about your target style, asset list, engine or middleware environment, and the release milestones you need to meet.

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Project overview

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